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Mission Generator: Instructions v1.3 · 31 Oct 2026

5150 is a game by Ed Teixeira, published by Two Hour Wargames. Please support Two Hour Wargames by buying their products. The Mission Generator follows the book's own steps (5150: New Beginnings p.57–120) to set up a mission. You'll need the book to play it.

← Back to the Mission Generator

1. Quick start

  1. Type your Star's Rep and your Band size (counting the Star).
  2. Press Generate mission.
  3. Play the Encounters listed under "How it plays", in order, using the book's pages.
  4. Roll the people who're waiting with Roll NPCs here or Roll them in NPC Squads (see The NPCs).

6. The NPCs

Under each briefing (except space jobs, where no one is waiting) are two buttons. Both roll the people from "Who's waiting": the right Class, how many, the Area and Day Part, with the book's NPC and group rules (p.59–63), the same as NPC Squads.

2. Kinds of mission

Area and Day Part can be fixed, or rolled the book's way (2d6 on the City Transit Map, p.74).

3. Reading the briefing

4. Space jobs

Hauling Cargo and Hauling Passengers roll how much there is to carry (against your Rep), how far it goes, and whose planet it's delivered to, with its Class and Law Level. Set your current Ring first (New Hope is Ring 3). Each Ring travelled means a Contact in Space: use the Table Roller's Ship Combat section.

5. Saving, pictures and printing

5150 is a game by Ed Teixeira, published by Two Hour Wargames. Please support Two Hour Wargames by buying their products.