All tools / 5150 New Beginnings / Ship Sheet

Ship Sheet v1.7 · 31 Oct 2026

5150 is a game by Ed Teixeira, published by Two Hour Wargames. Please support Two Hour Wargames by buying their products.

How to use it: pick your ship's Class and give it a name (or choose Shipyard rules to build and fit it out with modules). Tick My Star is the Captain and press Add my Star and Band to crew it from the Character Generator. Mark damage as it happens, pay the upkeep each month, and repair on a planet. Everything goes in the ship's log. Put on my Star's sheet adds the ship to your Star's Vehicles. Full instructions →

Best on a computer. Like the Character Generator, this works on phones and tablets, but the sheet is shown very small there.

File

The ship is kept in this browser. A save file keeps a copy you can load on any device.

Your Star's sheet

No Star in the Character Generator yet.

Export

Print / PDF is best printed in Greyscale colours (choose it in the Colours list at the top).

The ship

The numbers come from the Class (New Beginnings p.83). Choose Custom to type your own.

Rules to use
Where it is and how it travels

Each month the ship can move up to its Thrust: one Ring in or out, or one Sector round, per point. Each point used is a PEF on the way (Known Space p.21).

Captain
Crew roster

Cargo manifest (page 2)

The hold: 1 Cargo (or Supply) per Hull point, or 4 Passengers per Hull point not carrying Cargo; captives held for ransom fill 1 Hull point (New Beginnings p.93; Known Space p.42–44). Delivered takes it off the manifest and writes it in the log.

Damage, upkeep and repairs
Thrust damage 0
Hull damage 0

Damage, upkeep and repairs are written in the ship's log. Repairs are made on a planet: 1 Decreasing Rep d6 per point of Thrust or Hull (p.87).

Ship's log (page 2)
Shipyard Broker (from the supplement 5150: Shipyard)
Ship notes