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Guided Campaign: Instructions v3.14 · 1 Nov 2026

5150 is a game by Ed Teixeira, published by Two Hour Wargames. Please support Two Hour Wargames by buying their products. The Guided Campaign runs your 5150: New Beginnings campaign month by month in the book's order (p.57 and p.153), so you don't have to flip back and forth or forget a roll. You'll need the book to play the Encounters: every step gives its page.

← Back to the Guided Campaign

1. Starting a campaign

2. A month, step by step

The bar under the title line shows the five parts of the month; the status line shows the date and how far into your ten-year career you are.

  1. Start of the month (p.153): upkeep for your ship (1 per Hull point), vehicle (1) and Band (1 per member), added for you as Decreasing Rep d6.
  2. Shopping (optional, p.22–27): buy gear with the same rules as the Gear Shop: what your Lifetime Rep d6 lets you get, its cost (added to the month for you) and whether it's legal where you are. Press Next to skip it.
  3. Moving (p.57, 118): stay put, travel to another Area of New Hope City, or travel in space (land again when you're done). For city travel, choose where to, how many Areas you pass through on the City Transit Map (including the one you start in), the Day Part, and City Transit or your own vehicle. The tool rolls for a Travel Encounter and, if there is one, what happened (1d6 minus that Area's Law Level), including whether you're only a witness. A Travel Encounter, or Contact in Space for each Ring travelled, is your Involuntary Encounter that month.
  4. Involuntary Encounter (p.75): rolled for you. In space, it's always Contact in Space. Burglarized is worked out completely: were you home (a Raid), and if not, the Burglarized roll against your Home's Law Level.
  5. Voluntary Encounter (p.64, 76): choose one, roll one (planet bound or in space), stay Home, or do nothing. With a Shipyard ship you can dock it for a refit instead (see Shipyard ships).
  6. End of the month (p.19–20, 153): see below.

3. Playing an Encounter

Each Encounter is walked through step by step, in the book's order, with the page for each step. (Press Skip: I'll play it from the book on its first step if you'd rather do it yourself.)

Fights on the Battle Board

When a PEF turns into a fight (or an Encounter is one, like a Robbery, a Bar Fight or the Police), it's played out on the screen in the book's turn sequence (p.44). Prefer your own table and miniatures? Press I'll play it on my own table and just say how it went at the end.

4. The end of the month

Shipyard ships

From the supplement 5150: Shipyard, when your ship on the Ship Sheet uses its rules:

5. Checkpoints, Back and saving

6. Working with the Character Generator

7. The play log (saving your game as text)

Every time you press Next, the screen you've just finished is written into a play log: the step, every roll and result on it, each Encounter step by step, and every fight in full, turn by turn. It's kept in this browser and goes into your campaign save files too.

5150 is a game by Ed Teixeira, published by Two Hour Wargames. Please support Two Hour Wargames by buying their products.